3/10/2008

…on blogging

April 23rd, 2008 by jamesdin2

- Do you think blogging has helped your learning process?

Definitely. It’s good to have my work viewed by my peers and to be able to view theirs.

- Are there any advantages to putting your work online?

Yes, it means that your work is available to whoever you want it to be, and it’s always there so they can view it in their own time, which makes it more likely that they will eventually see it. Also, comments can spur discussion about your piece or certain concepts within it, and everyone learns from it.

- Are there any disadvantages?

Not that I can think of. You only upload the work that you want to upload, so there’s no chance of people seeing work that you don’t want them to. Even if not many people look at and comment on your work, it’s better than getting no feedback at all, so you’re never at a disadvantage.

- Is it easier to access the information you need if it is on a blog such as my juliocmt blog?

Easier than what?

It’s easy to find some information, depending on what it is. I think there should be more of a definition between course information and posts about random things like concerts and YouTube videos, otherwise it all gets a bit cluttered.

- What features or improvements would you like to see in future deliveries of this module?

Maybe there could be a ‘pooling’ sort of function where there is a link to a page for each task, and you could click on it and see a ‘pool’ list of everyones submissions for that task. It would mean that you wouldn’t have to go around everyone’s blog separately, and if you just needed to see examples for one task then you have a list right in front of you.

Also there could be a general forum area like there is on WebCt, that everyone can post on and everyone can see. The problem with only being able to post on each other’s blogs is that not everyone will see it and it rarely starts discussion, whereas a central forum reaches everyone and encourages discussion. I think WebCt was quite successful in that last year.

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3/10/2008

Protected: Babylon 5 space battle sound design

April 1st, 2008 by jamesdin2

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3/10/2008

Music for commercials

February 7th, 2008 by jamesdin2

Audi R8 original commercial (youtube)

Audi R8 re-scored commercial (download)

When I first saw this commercial I was just a neutral TV-watching consumer who viewed advertisements just as anyone else would. For this reason I thought that this commercial was a good choice, as I could write music for it from the perspective of a neutral end-user, but also with my new knowledge of compositional techniques.

The commercial has a clear concept, which is the image of the car being built up part by part over time until it is complete. This gave the opportunity for the music to follow the same path, building up in layers until the piece sounds like a complete song when we see the finished car.

So the music begins with a few synths rolling over each other giving it the feel of a ‘liquid factor’, as Bartosz described it. There are no recognisable melodies, because there are no visible parts of the car, and the synths leave an empty feeling in the dark room, but then a bright brass swell accompanies the lights turning on, conveying the feeling that something big is happening. Another synth enters to represent the smooth movement of the shadows that enter the scene at 00:10.

A sharper lead synth enters the engine is inserted into the car, symbolising the main driving force behind both the music and the vehicle. The melody is not played too prominently and the mix is still thin, involving just bass and lead synths, as we still only have the shell of the car before us. The addition of wheels to the car is accompanied by the synths that were used for the moving shadows earlier, but played an octave higher. These synths link the image of the wheels with the smooth movement of the shadows earlier, basically giving the impression that the drive will be as smooth as the shadows are. The mix thins out even more as the car is raised up and we see its underside, then the synths fade out and leave some tense but quiet strings fading out with the lights.

In the scene where the room is dark, the music changes to be clear and properly structured for the first time, rather than having the flowing uneasy ‘liquid’ feel from earlier that sounded like it could go anywhere. The sudden clarity and cooperation of the melody and bassline represents the precision of the lasers working on the car, and the clear definition of the key and the obvious direction that the music is taking gives a strong, safe and reassuring feel to the viewer, as the almost-finished product is shown being precision engineered by the lasers.

The lights return to the room, again accompanied by the brass swell which is voiced with more high notes this time to sound a lot brighter and more triumphant as we see some revolving pan shots of the vehicle being attended to by shadows, which are accentuated by more brass swells. The smooth synths return as the final touches are being made to the car, so that for the first time we have all layers of the piece playing at the same time, signalling that the car is complete.

As the camera pans round the car for the final shot, the main motif is played as the front of the car comes into view, then the layers fade out leaving just the fading strings again, creating a sense of suspense with the resulting silence. This is resolved when the car lights suddenly flash on very brightly and the music re-enters in full force accompanied by a rock drum kit, delivering a very upbeat and exciting atmosphere for the final still shot of the car. The main motif is heard again accompanied by a triumphant brass swell as the car’s logo and model name appears on screen, and a bright piano pedal enters, suggesting that there is even more to come, even as the music and picture are fading out.

In conclusion, I think that this music serves the concept of the commercials very well, seeding a catchy musical theme throughout and then presenting it gloriously with the Audi R8 brand name at the end. The directions that the music takes during the advert directly relate to and augment what is happening on screen, and the DSP used creates a sense of space in the scene that is gradually filled by a build up in instrumentation which represents the building of the car.

Feedback on the advert was mostly good, with a lot of viewers commenting on the effectiveness of the motif, and some people noting the contrast between this and the original advert, as the two are so different. Some people preferred this version as it had a more modern and upbeat approach, while some people preferred the slower, calmer feeling of the original.

Posted in Music for Digital Media | 4 Comments »

3/10/2008

Art scoring

February 7th, 2008 by jamesdin2

Starry night over the Rhone JPEG

Starry night over the Rhone mp3

This piece isn’t very long, but I think that it accomplishes its purpose of representing elements of the painting that I chose. The picture jumped out at me because it had a lot of contrast between bright and dark objects and colours, which would give me a few ideas to base my music on.

So I chose each instrument to represent different elements of the painting, the dull blocky background piano chords being the short blocky strokes that make up the water and the bright lead piano representing the bright yellow stars that riddle the upper region of the picture. The strings were inspired by the long blue sea wall that goes through the middle of the painting which seemingly separates the different parts of the landscape, but on the other hand maybe holding them together as well. Finally, short brass phrases complement the piano, representing the bright vertical yellow streaks across the dull blue. Instead of making the brass phrases blocky though, I decided to make them long and flowing, to set them apart from the piano, because the yellow lines stand out so much in the painting. Just for a bit of contrast and that, yah?

In terms of the actual composition, my main method was just to look at the painting at write the first thing that came into my head. There were a few deliberate and easy to spot connections, for example you will notice there are some crescendos in the brass and string sections, these represent the ‘crescendo’ shape of the boat in the middle of the picture. The discords and string/brass stabs halfway through the song are representative of the sharp black boat masts which stick straight up through the blue strokes, disrupting the uniformness of the rest of the scene.

Yeah so let me know what you reckon. I already know the piece is a bit short and the lead piano is a tad loud :)

Thankshamazam.

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3/10/2008

Video game music

November 26th, 2007 by jamesdin2

This is how far my first attempt at video game music has come. To be honest, I didn’t really know where to start so I decided to just start simple and build it up to become more polyphonic. I want to make it sound kind of busy and complicated, while not sounding too complicated (as obviously the music isn’t the main focus of the game) … hmm I know that doesn’t really make sense, but I know what I mean (i think?) :)

Anyway it’s about a minute and a half at the moment so i’m deciding whether to scale it down or make it longer to be one of the 2.5 minute tasks. As this is just a first-draft, i’ll probably go through and change some things in it, but this is a good representation of how the final piece will sound.

I could do with some feedback though, like does it sound ‘video-gamey’ enough? and do you think i’ve used too many tracks, are the MIDI sounds ok or can you recommend any synths? etc etc

The link is below.

Cheers

Download MIDI

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3/10/2008

Protected: Chariots of fur redo

November 1st, 2007 by jamesdin2

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3/10/2008

Protected: Persona alternative soundtrack

October 15th, 2007 by jamesdin2

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